Every Rocket League
game turns
somewhere.
Cxrtex finds that moment in every game you play. Fix it. Climb.
- 3:17 · 2–3 · +12.6 Full speed, dodging into it. You won the 50/50 and your team's chance jumped.
- 2:53 · 2–4 · −6.8 You went for the ball. Nobody touched it.
- 0:21 · 4–4 · +24.6 Last back, half a tank, moving fast. You won it. Seven seconds later, the winner.
Don't take our word.
Open a real game.
This is the app, on real Rocket League games with the names changed. Click a moment and the replay jumps to it. Space plays, the arrow keys move. Then open Habits and Progress.
Play. The rest
is already done.
clicks to keep a replay. Cxrtex saves every online match for you and writes the lobby's ranks next to it, even if you quit before the end screen.
Where you actually were.
Every player's time on the field in 100-unit squares, the time in each third and half, and the ball's path. Kickoff countdowns don't count, so the spawns stay dark.
- Goals
- 3
- Shots
- 6
- Touches
- 56
- Avg boost
- 46
Every number ballchasing gives you, for every game, drawn as charts, with a line on what each one means and how it moves over your last 100 games.
The 3D replay.
Three keys.
- Space Play, pause
- ←→ Back, forward
- ↑↓ Previous, next moment
Light enough to scrub on a laptop. Click a moment and it opens a few seconds before it happened.
Also free: match history with the lobby's ranks, your win rate with every teammate, a radar of your play against your own lobbies, filters for 1v1, 2v2 and 3v3. It runs on your PC, on an ordinary CPU, below your game's priority.
Stats tell you
what. This tells
you why.
Under every game sits your team's chance of scoring the next goal, second by second, from a model trained on more than 120,000 games. Every touch moves it. Cxrtex finds the moves that cost you most and the ones you nailed, and opens each one in the replay.
“This touch went 11 points better than this kind of touch usually goes for players at your rank.”
“As the last player back, you won the ball and your team's chance went up.”
“You took the kickoff from the off-center spawn and they came out of it with the ball in your half.”
- Measured against your rank. Not against pros, not against folklore. Against what the same kind of touch usually does for players at your level, in the same situation.
- Decision or execution. Was the choice wrong, or the way you carried it out? Judged from what happened in matched situations.
- Habits, not one bad play. The situations that keep costing you, found across your recent games.
- It says so when it doesn't know. If the data can't explain a moment, you read “no clear cause”, never a guess.
Free gets you the numbers.
Premium tells you what to do with them.
Both are free while the beta runs. Install now and premium comes with it.
| Feature | Free€0, for good | PremiumIncluded in the beta |
|---|---|---|
| Every online replay saved, with the lobby's ranks | ||
| Full ballchasing-level stats, charts and heatmaps | ||
| 3D replay, match history, teammates, radar, progress | ||
| Your team's chance of scoring next, under every replay | ||
| The moments that decided each game, one click from the clip | ||
| Every 50/50 and last-man challenge, priced and explained | ||
| Decision or execution, against players at your rank | ||
| Habits found across your recent games |
Next in premium Where you should have been. The chances you didn't take. Training packs built from your own mistakes. A skill rating that doesn't care who you played.
Questions.
Is it safe for my account?
Cxrtex never injects anything into the game or touches its memory. It reads the replay files the game writes, turns on the game's own Stats API setting and listens to it, and saves each replay by holding the game's save-replay key once per match, only while Rocket League is the active window. You can turn automatic saving off in the settings.
Does it upload my replays?
No. Everything is analysed on your own PC. Only beta testers who link a tester key share their replays and usage data with us, so the models get better.
What do I need?
Windows 10 or 11, 64-bit, and Rocket League on the same PC. No graphics card: the models are built for an ordinary CPU.
Windows says the publisher is unknown.
The beta installer isn't code-signed yet. Choose “More info”, then “Run anyway”. After that the app updates itself, and every update is checked against our signing key before it installs.
Which modes?
Standard 1v1, 2v2 and 3v3, ranked and casual. Not yet Rumble, Hoops or other extra modes.
How do I uninstall it?
From Windows settings, like any other app.
Your next game
is the first lesson.
Download for Windows
Free · Windows 10 and 11 · no account